How does pity work in Arknights Endfield? If you’re jumping into Hypergryph’s RPG for the first time, especially coming from the Hoyoverse games or Wuthering Waves, you’ve probably discovered that the pity system is completely different from what you’re used to.
The Arknights Endfield pity system is certainly unconventional by modern gacha game standards. Though you’re rolling for new characters in the same way as usual, you’ll have to strategize your pulls in a whole new way. Below, we’ll take you through everything from pull rates to the hard pity cap on each of the Endfield banners. We also give our two cents on how you should use your rolls to ensure you don’t get caught out.
Arknights Endfield pity system explained
Arknights Endfield has four banners: Limited, Standard, Beginner, and Weapon. Each banner operates differently, with varying pull rates, soft and hard pity thresholds, and even unique quirks, such as bonus pulls and selectors.

Limited banner pity
Here’s how Endfield’s Limited banner works:
- Soft pity kicks in at 65 pulls, granting an extra 5% chance of hitting per subsequent roll.
- Hard pity is 80 pulls, always initiating a 50/50 with no carryover to the next banner if you don’t hit.
- The only way to guarantee a featured six-star is to reach 120 pulls.
- For one time each banner, you’ll get a bonus 120-pull guarantee, ensuring you get your first featured six-star dupe by 240 pulls.
- You’re guaranteed a five-star operator every ten pulls.
- Once per banner, you’ll get a bonus ten-pull for the next Limited banner once you reach the 60-pull mark.
Endfield’s Limited banner is the one you’ll be utilizing Chartered HH Permits and, as we’d recommend, your hard-earned Oroberyl for.
Here are the base rates for each operator rarity:
- Six-star operators: 0.8%
- Five-star operators: 8%
- Four-star operators: 91.2%
While the initial odds of pulling top-tier operators are incredibly low, your chances progressively increase the deeper into the banner you go. You’re also guaranteed a five-star operator every ten pulls, ensuring you get a steady stream of new characters and dupes to maximize their potential.
Soft pity
Once you reach the 65-pull mark on the Limited banner, soft pity kicks in. From this point onwards, your odds of pulling a six-star operator increase by 5% with each subsequent pull. This stacks until you hit the jackpot, before resetting to the base rate. To maximize efficiency and ensure you don’t over-roll to hit, we’d recommend switching to single pulls at this point.
Hard pity
If you don’t secure a six-star operator by your 80th pull, a 50/50 check is initiated, deciding whether you receive the featured character or another unit from the pool. While most gacha games only include standard banner characters as the consolation prize, Endfield works differently.
Here, the previous two Limited banner characters remain in the pool, continuously rotating out as new banners come and go. This means that, should you lose your 50/50, there’s a chance to snag an operator you previously missed out on. However, as you’ll see below, the rates for these units are considerably lower than their standard counterparts:
- Featured six-star operator: 50%
- Previous two limited six-star operators: 7.14% each (14.28% total)
- Standard six-star operator: 35.72%
120-pull guarantee
While general pull progress carries over from banner to banner, the featured character guarantee doesn’t. The 80-pull hard pity cap always initiates a 50/50, so you can’t lose the flip on one banner and carry it forward into the next.
Instead, Endfield guarantees the limited six-star operator only at the 120-pull threshold. In a way, this is good because you’re effectively saving 40 pulls on a single banner in the worst-case scenario. However, it does mean that you should only roll on the Limited banner if you really want the operator and have 120 pulls to use.
Free ten-pull
Once you’ve pulled 60 times on a Limited banner, you’ll be rewarded with a Headhunting Dossier, which provides a free ten-pull on the next Limited banner. You can only receive a Headhunting Dossier once per banner, and it’ll expire if you don’t use it on the next one.
It’s a neat little incentive to pull, but, based on what we’ve just discussed above, don’t let the promise of freebies entice you into rolling on banners you’re not interested in; trading 60 pulls on a banner you don’t care for in return for an extra ten on one you do is categorically not worth it.
240-pull dupe guarantee
If you’re dead set on accruing dupes for the Limited banner operator you’re rolling for, Hypergryph does extend a helping hand. Once per banner, you’ll get a second 120-pull guarantee, ensuring you come out of it with two copies of your desired operator by 240 pulls. Beyond that point, though, it’s 50/50s all the way.

Standard banner pity
Endfield’s Standard banner features a select cast of five permanent characters. Though they’re not as exciting as their time-limited counterparts, they’re still more than powerful enough to reach the endgame content.
The Standard banner has the same base rates as the Limited banner, alongside the same soft and hard pity thresholds. The crucial differences here are that there is no 120-pull guarantee, which makes sense considering you’re pulling for non-Limited characters. Additionally, if you haven’t pulled the Standard banner operator you desire by 300 pulls, you’ll gain a selector that lets you guarantee them.
It should also be noted that the Standard banner utilizes the non-premium Basic HH Permits. Again, we recommend that you save your Oroberyl for the featured banner, as you’ll progressively accrue plenty of these tickets, and, if you’re lucky (unlucky) enough, you’ll likely end up getting the standard operators you want through lost 50/50s regardless.

Beginner banner pity
Endfield’s beginner banner is a modified version of the Standard banner that’s intended to get fresh accounts off to a hot start with collecting premium characters. Though the pity remains the same as its Standard counterpart, the Beginner banner not only offers a 20% Oroberyl discount on ten-pulls, bringing the cost down to just 4,000, but you’re also guaranteed a six-star Standard unit within 50 pulls.
What’s more, completing the banner will also reward you with a six-star weapon selector, which allows you to secure the best-in-slot option for the six-star operator you acquire. Alternatively, you can opt to hold the selector until you either pull your desired standard operator or a limited six-star that synergizes well with one of these powerful pieces of kit. Ultimately, as long as you’re cracking the case for an operator you enjoy playing, you can’t go wrong.

Weapon banner pity
Here’s how Endfield’s Weapon banner works:
- Uses Arsenal Tickets to pull, which are rewarded for rolling on character banners.
- 25% chance to get the featured weapon at 40 pulls.
- 100% chance to get the featured weapon at 80 pulls.
- First Arms Offering at 100 pulls.
- Second 100% featured weapon chance at 180 pulls.
- Every 80 pulls thereafter grants alternating guarantees for Arms Offerings and the featured weapon.
- Guaranteed five-star weapon every ten pulls.
Endfield’s weapon banner doesn’t rely on its premium currency at all. Instead, you accrue Arsenal Tickets by pulling on the operator banners. A six-star operator yields 2,000 Arsenal Tickets, a five-star operator rewards 200, and a four-star operator returns just 20.
You can technically convert your Oroberyl into Arsenal Tickets – 30 of the former for ten of the latter, but this isn’t worth it. A ten-pull on the Weapon banner will set you back 1,980 Arsenal Tickets, with the following rates:
- Six-star weapon: 4%
- Five-star weapon: 15%
- Four-star weapon: 81%
This is, categorically, a more free-to-play-friendly system than in other gachas, effectively allowing you to focus entirely on pulling characters while gradually accruing top-tier weapons without having to open up your purse strings.
Weapon pity guarantees
After 40 pulls, you’re guaranteed to roll a six-star weapon. However, this only has a 25% chance of being the featured weapon; at 80 pulls, you’re 100% guaranteed to snag it. These pity milestones don’t carry over, so, as with the Limited banner, don’t roll unless you have enough tickets to hit.
At 100 pulls, the system switches up dramatically. Here, you’ll be given an Arms Offering, a selector that lets you pick any non-featured six-star weapon. At 180 pulls, you’ll once again receive the top prize. The banner then goes back and forth between the two, ad infinitum, every 80 rolls; Arms Offering, featured weapon, Arms Offering, featured weapon, and so on. As with the operator banners, you’re guaranteed a five-star weapon every ten pulls.
And that’s how the Arknights Endfield pity system works. Though there’s a lot to it, you’ll quickly get the hang of it. The most important thing to be mindful of in the management game is the lack of pity carry-over on the Limited and Weapon banners; as gacha magpies, we know how hard it is to stave off the urge to roll, but hold fast, and you’ll be just fine.
Source link




